Update Notes 1 (Not Yet Live):


Zombie:

-Increased Follow Range: 6 -> 8

-Decreased Attack Range: 3 -> 2.5

In testing the zombie was unfairly difficult to lure into traps, therefore a decrease in attack range and increase in follow distance allows for a wider threshold for chasing / luring, while increasing risk to the player slightly by reducing the ability to run away, especially in confined space.

Navigation Meshes:

-Fixed a bunch of surfaces that allowed AI agents to attempt to walk towards invalid locations causing them to walk straight into walls for indefinite amounts of time

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